![]() ![]() There are multiples examples of classes giving almost fuck all to certain races and for the rest it's usually just "yeah, having some units/mods that share dmg channel might be good". or don't", cause it synced with literally nothing before the final dlc race arrived. The class is often literally obsolete and something like hereditor, for example, was just "spam only hereditor units. I have voiced my opinion on the mod system a lot of times (tldr: nice idea, mediocre execution, the reality of how the game plays turns it into largely meaningless theorycrafting), but the main issue I have is that despite there just being choice of race and class, there's very little interesting combos in PF. Like I said, the main difference is that AoW3 puts a very strong focus on the class, while in PF it's the race. Both games have exactly the same approach of certain class units being different depending on the race (which is cool). MachineUnit is a machine.Well, no, because AoW3 actually has multiple mechanics and systems that go beyond race and class choice whereas in PF that's all there is, because all the AoW3 incline is either completely gutted or just plain gone. Reinforced This unit gains an additional +4 Defense against ranged Physical attacks TirelessRetaliations and Attacks of Opportunity do not cost Action Points ![]() Wall Crushing This unit is capable of damaging WallsÄemolisher Melee attack deal an addition +4 Physical Damage against Machine units and ObstaclesĪrmoredUnit has + 2 Defense but is susceptible to Armor Piercing Undead Units can be healed by this, but will not gain the Morale bonus Automatically heals 15 Hitponts divided among valid units in the stack on the Strategic map Nourishing MealIncreases max Hitpoints of target friendly units by 15 and gives +100 Morale. ![]() 55 Hitpoints 28 Movement Points 13 Defense ![]()
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